What Monetization Strategy Covers
Monetization strategy is about how, when, and what you charge to maximize growth, not just revenue.
It usually breaks down into four levers:
- Per user (Slack)
- Per usage unit, like storage (Dropbox)
- Per transaction (Stripe)
- Subscription
- One‑time purchase
- Usage‑based or dynamic pricing (e.g. Uber)
- Immediately on signup
- After a free trial (e.g. 14 days)
- Only after the user hits a specific paywall or “Pro” feature (Freemium)
- The actual dollar amount (e.g. $9 vs $99)
Why Monetization Is So Powerful
Changes in monetization have an outsized impact compared to acquisition:
Better monetization captures more value from every existing user, whereas acquisition usually means spending more to find new users.
Channel–Model Fit
"Channel–Model Fit" means your monetization strategy constrains which channels make sense.
- Cannot afford a sales team.
- Must lean on low‑cost, scalable channels: SEO, virality, organic content, PLG.
- Cannot rely on impulse or viral growth.
- Needs high‑touch channels: outbound sales, account‑based marketing, events.
Common mistake:
Many startups choose a "middle" price point (e.g. $200/month) that is:
This pricing band is often called the "Dead Zone".
Key Metrics to Watch
- Indicates if users are becoming more valuable over time.
- Target is typically > 3:1.
- Lifetime value of a customer should be at least 3x the cost to acquire them.
- Asks: If we stopped acquiring new customers today, would revenue still grow?
- Healthy NDR is > 100% through upsells, expansions, and reduced churn.
Example: Mobile Gaming Monetization
In mobile free‑to‑play games, monetization strategy often centers on in‑game ads and how they are integrated into the player journey.
Ad format decisions
Strategic placement
Ongoing optimization work
Data analysis
- eCPM (effective cost per thousand impressions)
- Fill rate and impression rate
- Retention
- Session length
- Conversion to in‑app purchases